Dissipate is one of the xparticle Suit subcomponents.By specifying an object, you can make the object turn into particles and dissipate.
Simply specify your polygonal object to create a dissipation effect.
Custom Object specifies your polygonal object. If not specified, cube will be used by default.
Custom Particles can replace dissipated particles with other objects.
Check the checkbox to use the Volume volume method. The particles will fill the Object and dissipate in volume. If unchecked, the superficial method will be used.
Density adjusts the density of particle distribution.
Start Frame adjusts the starting frame, and the effect will start at the starting frame.
Quantity adjusts the amount of dissipation. The larger the value, the more particles are dissipated per unit time and the object will dissipate quickly, and vice versa.
Stroke outlines an edge in the particles around the particles that are about to dissipate, and the material of this Stroke can be customized through the material adjustment item at the bottom.
Size adjusts the particle size.
Life adjusts the lifespan of particles in a dissipating state. This lifespan is relatively random.
Volocity adjusts the speed in the Direction direction.
The three adjustment items of Direction correspond to the XYZ direction respectively, and the maximum value is 1.
Stroke Material is used to specify the Stroke material mentioned above.
Particles Material is used to specify the material of the body particles that have not yet dissipated.
Dissipate Part Material is used to specify the particle material being dissipated. These materials have default materials. If you only want to change the color, just find the material and modify it. Of course, you can also replace it with your own material at any time.